Platform: Playstation 4
A flawed but absorbing space adventure like nothing I've played before
Eighteen quintillion planets to explore and discover, just the sheer number is unimaginable, and it's only when you go out into space for the first time and open up the galactic map does that number really hit you. While it's impossible to explore each of them, the sheer ambition of No Man's Sky really is something to behold, and despite all of its failings, Hello Games should be applauded for its efforts.
At heart No Man's Sky is a first person survival game as much as it is about exploration, you start on a randomly selected planet in a star system on the outskirts of the galaxy, your Starship has crashed and in pieces. So it's up to you find the materials to repair it so you can leave the planet for space and get to the centre of the galactic core.
The first few hours of the game act as an introductory tutorial as you learn more about how to mine the materials you need for your ship. It can be a bit of a slog at first, but once you fix your Starship, the mechanics of the game begin to flow, and it doesn't really change much from there on.
It is only by upgrading and crafting your inventory that you can explore the vast reaches of space and mine the best materials from the planets you visit. There are three kinds of inventory slots, an Exo-suit, one for your Starship, and another is your multi-tool. The inventory system is very basic but fiddly, and until you upgrade it extensively it can be a bit of a chore to use, and it doesn't help that you have to open up the menu to be able use it. But it does become less of a problem the further you progress and the more items you have.
The objective on each of the planets is the same throughout, as you fly from one question marker to the next, finding upgrade formulas, mining materials and visiting trade outposts or alien monoliths. After a while this does become tedious, especially if the planets you come across are boring. But the game is saved by the great feeling of progression you get from upgrading your inventory, and trading the resources you've mined so that you can acquire better Starships to warp to other star systems with.
The planets are all procedurally designed, so all eighteen quintillion of them have various differences from one another. You will encounter glorious shades of forest planets to ocean ones, right down to bland rock planets. After a while, the wonderment of each of them begins to fade as the differences are often very minor, and for every five planets that you visit, maybe only one of them might actually be interesting.
Life on these planets is sparse, and the designs of the species you do encounter are mixture of dinosaurs and zoo animals. Discovering them is rewarding at first, because just like the planets, you can name them once discovered, but it begins to wear off very soon as you realise that they're for the most part all nearly identical, and act as nothing more than wallpaper to the planets landscape. The interaction with the species is also quite limited, as you can feed them and nothing much else, although you may have to kill some if they're hostile.
There are three types of alien NPCs in the game, all have different personas, and you can learn their own individual languages by opening monoliths on the planets you visit. But once again your interaction with them is very limited and they are more or less cardboard characters, and you will only ever encounter them in space stations and trading posts.
The exploration of space is wonderful at first but it quickly becomes static, freighters you see are just kind of there, and you can't land on asteroids as the developers had promised. But going from one star system to the next is a very rewarding, and each star system is unique from one another. Just as there are awe inspiring views from the different planets you visit, the same can be said when you see the alignment and scale of the different star systems you explore.
The combat in space and on the ground is passable at best, hostile species are rare, but on each planet you will have to deal with robots called Sentinels which attack you if you cause too much harm to the planet you're on. In space you will have to deal with pirates which attack you, none of this is particularly challenging or exciting, but it's only a minor part of the game that won't detract from your overall experience, but it could have been better.
Although No Man's Sky is a shared universe to some degree, with eighteen quintillion planets in the game it's unlikely that you will visit other players discoveries all too often, which does ask the question of what the point of it all is? A better mapping system to connect players discoveries is a real missed opportunity. But in No Man's Sky the journey is far greater than the destination.
No Man's Sky is bold and like no other game I've played before, and without doubt the moments of inspiration can't take away the game's eventual repetitiveness. Although shallow, the game still has me hooked because I want to keep discovering planets in this shared universe, and with the promised updates the game could still get better.
If you enjoy playing games by yourself and willing to try something that's different to what you might have played before then No Man's Sky is for you. If you're a sceptic and curious, then wait for a deep sale.
Verdict: 7/10
Life on these planets is sparse, and the designs of the species you do encounter are mixture of dinosaurs and zoo animals. Discovering them is rewarding at first, because just like the planets, you can name them once discovered, but it begins to wear off very soon as you realise that they're for the most part all nearly identical, and act as nothing more than wallpaper to the planets landscape. The interaction with the species is also quite limited, as you can feed them and nothing much else, although you may have to kill some if they're hostile.
There are three types of alien NPCs in the game, all have different personas, and you can learn their own individual languages by opening monoliths on the planets you visit. But once again your interaction with them is very limited and they are more or less cardboard characters, and you will only ever encounter them in space stations and trading posts.
The exploration of space is wonderful at first but it quickly becomes static, freighters you see are just kind of there, and you can't land on asteroids as the developers had promised. But going from one star system to the next is a very rewarding, and each star system is unique from one another. Just as there are awe inspiring views from the different planets you visit, the same can be said when you see the alignment and scale of the different star systems you explore.
The combat in space and on the ground is passable at best, hostile species are rare, but on each planet you will have to deal with robots called Sentinels which attack you if you cause too much harm to the planet you're on. In space you will have to deal with pirates which attack you, none of this is particularly challenging or exciting, but it's only a minor part of the game that won't detract from your overall experience, but it could have been better.
Although No Man's Sky is a shared universe to some degree, with eighteen quintillion planets in the game it's unlikely that you will visit other players discoveries all too often, which does ask the question of what the point of it all is? A better mapping system to connect players discoveries is a real missed opportunity. But in No Man's Sky the journey is far greater than the destination.
No Man's Sky is bold and like no other game I've played before, and without doubt the moments of inspiration can't take away the game's eventual repetitiveness. Although shallow, the game still has me hooked because I want to keep discovering planets in this shared universe, and with the promised updates the game could still get better.
If you enjoy playing games by yourself and willing to try something that's different to what you might have played before then No Man's Sky is for you. If you're a sceptic and curious, then wait for a deep sale.
Verdict: 7/10