Since the third Grand Theft Auto installment every one has since been released with a great deal of hype and universal praise, probably unrivaled within the video game industry. Great games from renown franchises such as Super Mario, Zelda, Call of Duty, and to a lesser extent Final Fantasy are always met with critical praise and hype. But a new Grand Theft Auto game takes it to a whole new level, none of these other games get coverage on the same scale, while GTA will be in the newspapers, the radio shows, and the nightly news. And none of these games will be met with bylines such as 'taking video games into mainstream culture'.
I can understand some of this, but a lot of it I don't. Both work hand in hand, the hype is built on high praise, while its universal praise only feeds the hype. The end product is a franchise that sells millions into double figures. The only GTA game I have ever completed was the third one, it was the first full on 3D GTA game, and the one that kicked off the sandbox genre. I have played all of the others, but never completed them, and I have to confess, I have only played GTA 5 for a short spell, but I have watched it enough to make a judgement.
And it hasn't changed my mind on what I think about the series, and neither do I think it actually does anything different in comparison with the others. Let me first say that I have enjoyed every single GTA game, they are extremely enjoyable and entertaining, unlike many games they can tell a narrative, and they are the best of their own genre, and they have helped bring the video game industry into the mainstream. But I do think the whole thing is vastly overrated, 'the jack of all trades but the master of none' is the best way to sum up a GTA game, and never should it be put into any top ten game series of all time list.
GTA is without doubt a technical marvel, its high production value shines through, from the large map(s), to the voice acting, the radio shows and soundtrack, the variety of different gameplay elements, and the graphics (which are the most impressive I have seen of this generation). Like all open world games Its biggest success is that it gives the player the illusion of ultimate freedom within the world that the game exists, in GTAs case this is true, but it comes at a cost.
I have always preferred open world games in terms of online interaction, better known as MMORP (massively multiplayer online roleplaying game). I like building up a character, and using your abilities with other players to get through the game, it's more of social interaction experience more than anything. But back to GTA, its vast openness takes away a core gameplay element. When I play GTA, never do I ever feel a moment of tension, never do I feel like I am being mentally challenged, although the maps of a GTA game are vast as they are, and despite the fact that it all looks good and accessible, for the most part they act as a setting and nothing more. Which is the biggest problem I have with open world games (sandbox). In fact the only open world game I have ever really loved is Ocarina of Time and the Final Fantasy games, and even those are not an out and out open world games in the truest sense.
I like games which are focussed on one kind of gaemplay engine, I also like games which have some linearity in them, I like games which have levels and structures within them, and where the setting isn't just a backdrop, it acts a character within the story. Let's take Ocarina of time again, throughout the setting of Hyrule you have to go through different dungeons to progress into the story, each provided a big challenge and a variety of different puzzles. In all the Tomb Raider games (and to a lesser extent the new reboot) you have levels where you have to use your brain, as well as shooting a lot of enemies to progress further, there was real reward as you progressed. The brilliance of the original games that they made the most simplest of tasks appear impossible.
The problem with open world games is that the content of the game is reduced to endless tasks which feel like mini games.
Hi I'm Kane Gord, Journalist graduate who writes about stuff, usually entertainment stuff, some random stuff as well
Sunday, 29 September 2013
Tuesday, 10 September 2013
Resident Evil: A series overview part 1
As you may already know I am a huge Resident Evil fan, I'm talking about the games, I have mixed feelings about the films. Although the series was not the first survival horror series on the market, it's fair to say it was the first to really perfect it. The series has gone through drastic changes over the years, but the quality has for the most part been reasonably consistent. All of the old games were ported to the Gamecube (of which I bought all of the old games in the series on Amazon, and of which I have been playing quite a bit in my spare time), and I have also played and completed Resident Evil 5 and 6 numerous times on the PS3, both in the last six months. I have not included any side games (outbreak and Dead Aim), as well as Revelations, which I have a review of in another blog, and also because I only ever completed it once, which was over a year ago. I have also left out the original Resident Evil and replaced it with the Gamecube remake, both tell the same sory.
Resident Evil (Gamecube remake):
Unquestionably the scariest game in the series, and in my opinion the scariest video game I have ever played. Although it's ten years old it has dated very well, and is just as enjoyable no matter how many times you play it. Of all the games in the series this is the one which personifies what a survival horror game should be.

Pros
* Two campaigns, make for a very long game
* Genuinely scary, the mansion is a character within itself rather just a backdrop to the game, the puzzles are the hardest in any of the series
* Great graphics, add to the atmosphere, and still hold up well ten years after its release
* The crimson head- a more evolved zombie, in the later stages of infection. They literally run at you when they attack. To add further suspense to the game, they can only be killed by burning them, was a great addiction into the series, which has sadly not been repeated.
* The focus of the game is on survival rather than action. So the game requires genuine skill in utilizing your ammo
Cons:
* There are genuinely not that many, the game's difficulty may put some people off
* Compared with the other games in the series, the enemies aren't that varied, but it doesn't detract from the experience you will get.
Resident Evil 2: (PS1, N64, Gamecube)

A little bit more action focused compared with the original, but still equal in quality. The mansion is gone and replaced with a city and a police station. Overall this is my favourite game in the whole series.
Pros
* Two campaigns
* Wide variety of Arsenal, machine gun, shotgun, grenade launcher, magnum, bow, etc
* Great range of interesting villains, including the final boss. The lickers are a particular favourite in the game
* The story links well with the first game, even if none of the original cast feature
* Numerous settings
* A good range of interesting supporting characters, most important of these are Ada Wong and Sherry Birkin, both of whom will appear again later in the series
Cons:
* Because the game has not been updated, the graphics have dated, but it doesn't detract from the experience
* Compared with the first, it isn't that scary
* The puzzles are relatively easy
Resident Evil 3: Nemesis (PS1, Gamecube)

In truth this is more of a side story than an out and out sequel to the previous game, it takes place one day before 2 and ends one day after, its main aim is to bridges some of the gaps between the first and the second. The game also takes a further step towards an action game rather than a survival horror, and with the introduction of Nemesis, it provided one of the most memorable villains in the entire series.
Pros
* The story clears up a few loose ends, and you see the fate of Raccoon city
* You get to explore more of Raccoon city
* You get to play as Jill Valentine
* The introduction of Nemesis, brings a level of intensity to the game as he stalks you. Depending on the chocies you make in the game when you confront him, will have different consequences (good for replay value) for your progress
* Great range of arsenal, with the introduction of mixing powder to create ammo
* Introduction of 180 degrees turn, great for moments when you are in a tight situation
Cons
* The game takes the series sideways in terms of story development
* Shorter than the previous two, even with the choices you get to make. There's only one campaign
* The game is far more action focused
* Even on the most diffcult setting, it is a relatively easy game
* Dated graphics, but doesn't detract from the heart of the game
Resident Evil: Code Veronica (Dreamcast, PS2, Gamecube)

Code Veronica is the spiritual successor to the first Resident Evil, and the true sequel to Resident Evil 2. The game is reminiscent of the original in both difficulty and atmosphere. of all the games in the series this is the one I found most difficult, it has the hardest puzzles and the hardest boss fight in the entire series You get to play as Claire and Chris Redfield once again, which is a bonus.
Pros
* A frightening game, the locations (especially the prison) help this
* The puzzles are challenging, as the game is as a whole
* The game is lengthy, although you play as Claire for the majority of the game, there are moments when you switch to others for short periods
* It develops the story even further, as we learn more about Umbrella's history
* Numerous settings, all of which evoke a genuine sense of fear and isolation, like the first
* Pre rendered backgrounds replaced with 3D environments
* Dual Sub machine guns-the character will shoot two different zombies when you're faced with numbers
Cons
* There is a lot of backtracking, and this is mainly due to changing items over to solve certain puzzles. The metal detectors come to mind
* Unless you have a guide or take a look on the internet, many of the puzzles are frustrating and very hard, and unless you have a lot of patience they come across as nigh on impossible on first play through
* One of the boss fights is bloody difficult. It will take a lot of time, effort and lives, especially if you're not stocked up well in terms of ammunition and health items by the time you reach it
To be continued........
Resident Evil (Gamecube remake):
Unquestionably the scariest game in the series, and in my opinion the scariest video game I have ever played. Although it's ten years old it has dated very well, and is just as enjoyable no matter how many times you play it. Of all the games in the series this is the one which personifies what a survival horror game should be.
Pros
* Two campaigns, make for a very long game
* Genuinely scary, the mansion is a character within itself rather just a backdrop to the game, the puzzles are the hardest in any of the series
* Great graphics, add to the atmosphere, and still hold up well ten years after its release
* The crimson head- a more evolved zombie, in the later stages of infection. They literally run at you when they attack. To add further suspense to the game, they can only be killed by burning them, was a great addiction into the series, which has sadly not been repeated.
* The focus of the game is on survival rather than action. So the game requires genuine skill in utilizing your ammo
Cons:
* There are genuinely not that many, the game's difficulty may put some people off
* Compared with the other games in the series, the enemies aren't that varied, but it doesn't detract from the experience you will get.
Resident Evil 2: (PS1, N64, Gamecube)
A little bit more action focused compared with the original, but still equal in quality. The mansion is gone and replaced with a city and a police station. Overall this is my favourite game in the whole series.
Pros
* Two campaigns
* Wide variety of Arsenal, machine gun, shotgun, grenade launcher, magnum, bow, etc
* Great range of interesting villains, including the final boss. The lickers are a particular favourite in the game
* The story links well with the first game, even if none of the original cast feature
* Numerous settings
* A good range of interesting supporting characters, most important of these are Ada Wong and Sherry Birkin, both of whom will appear again later in the series
Cons:
* Because the game has not been updated, the graphics have dated, but it doesn't detract from the experience
* Compared with the first, it isn't that scary
* The puzzles are relatively easy
Resident Evil 3: Nemesis (PS1, Gamecube)
In truth this is more of a side story than an out and out sequel to the previous game, it takes place one day before 2 and ends one day after, its main aim is to bridges some of the gaps between the first and the second. The game also takes a further step towards an action game rather than a survival horror, and with the introduction of Nemesis, it provided one of the most memorable villains in the entire series.
Pros
* The story clears up a few loose ends, and you see the fate of Raccoon city
* You get to explore more of Raccoon city
* You get to play as Jill Valentine
* The introduction of Nemesis, brings a level of intensity to the game as he stalks you. Depending on the chocies you make in the game when you confront him, will have different consequences (good for replay value) for your progress
* Great range of arsenal, with the introduction of mixing powder to create ammo
* Introduction of 180 degrees turn, great for moments when you are in a tight situation
Cons
* The game takes the series sideways in terms of story development
* Shorter than the previous two, even with the choices you get to make. There's only one campaign
* The game is far more action focused
* Even on the most diffcult setting, it is a relatively easy game
* Dated graphics, but doesn't detract from the heart of the game
Resident Evil: Code Veronica (Dreamcast, PS2, Gamecube)
Code Veronica is the spiritual successor to the first Resident Evil, and the true sequel to Resident Evil 2. The game is reminiscent of the original in both difficulty and atmosphere. of all the games in the series this is the one I found most difficult, it has the hardest puzzles and the hardest boss fight in the entire series You get to play as Claire and Chris Redfield once again, which is a bonus.
Pros
* A frightening game, the locations (especially the prison) help this
* The puzzles are challenging, as the game is as a whole
* The game is lengthy, although you play as Claire for the majority of the game, there are moments when you switch to others for short periods
* It develops the story even further, as we learn more about Umbrella's history
* Numerous settings, all of which evoke a genuine sense of fear and isolation, like the first
* Pre rendered backgrounds replaced with 3D environments
* Dual Sub machine guns-the character will shoot two different zombies when you're faced with numbers
Cons
* There is a lot of backtracking, and this is mainly due to changing items over to solve certain puzzles. The metal detectors come to mind
* Unless you have a guide or take a look on the internet, many of the puzzles are frustrating and very hard, and unless you have a lot of patience they come across as nigh on impossible on first play through
* One of the boss fights is bloody difficult. It will take a lot of time, effort and lives, especially if you're not stocked up well in terms of ammunition and health items by the time you reach it
To be continued........
Monday, 12 August 2013
The Conjuring review
Director- James Wan
Running time- 112 minutes
Certificate- 15
There is so little originality in The Conjuring it should not be as good as it is. Everything that is so cliched about ghost film's is included, from the deserted farm house in the middle of nowhere, doors creaking open with no one there, secret basement, scary ghost children etc etc. But the film's saving grace is the brilliant cinematography and performances of the cast.
Based on a true story, paranormal investigators Ed and Lorraine Warren (Patrick Wilson and Vera Farmiga) are asked for help to help the Perron family, because after a few unexplainable incidents, they believe their home is haunted. The impressive opening credits and introduction showcase some of the film's effectiveness that follows throughout the rest of the film.
The director James Wan clearly loves the art of film making, as the audience we're always given a voyeuristic view of what is happening on screen. Camera shots are long and drawn out, and very rarely cut away in a matter of seconds like most ghost films's. I was drawn into the film throughout, unlike most other horror films, not once did I feel like like I was on the outside looking in. While many of the film's tricks are have been seen in other ghost films, the end result was never predictable. The film succeeds because the tension is genuinely scary between the moments of higher music and the eventual climax of each scene where the character's are in distress.
The cast is perfect, particularly impressive is Patrick Wilson as Ed Warren, and Joey King as Christine Perron. Because of the way the film has been shot and edited, it could have easily fallen on its own feet, but the terror comes through in each character in their own and individual moments in the film. Even the house the film is predominantly set in feels like a character itself, rather than just a backdrop.
Like so many ghost films, It's in the last third that the film falls a little wayward. because so much of the subtlety suddenly becomes rushed and chaotic, the sound effects become too loud, the cliches become unimaginative and forced. Think thunderstorms outside a secluded house with one person alone, someone possessed, someone being dragged and thrown along walls and floors. Those moments of tension are now replaced with predictable and laughable set pieces. Audiences certainly laughed in the auditorium I was in.
The film ends with the prospect of a sequel, which has now officially been confirmed due to the deserved success of this one. Let's just hope it matches the quality of the first.
Verdict-3.5/5
Running time- 112 minutes
Certificate- 15
There is so little originality in The Conjuring it should not be as good as it is. Everything that is so cliched about ghost film's is included, from the deserted farm house in the middle of nowhere, doors creaking open with no one there, secret basement, scary ghost children etc etc. But the film's saving grace is the brilliant cinematography and performances of the cast.
Based on a true story, paranormal investigators Ed and Lorraine Warren (Patrick Wilson and Vera Farmiga) are asked for help to help the Perron family, because after a few unexplainable incidents, they believe their home is haunted. The impressive opening credits and introduction showcase some of the film's effectiveness that follows throughout the rest of the film.
The director James Wan clearly loves the art of film making, as the audience we're always given a voyeuristic view of what is happening on screen. Camera shots are long and drawn out, and very rarely cut away in a matter of seconds like most ghost films's. I was drawn into the film throughout, unlike most other horror films, not once did I feel like like I was on the outside looking in. While many of the film's tricks are have been seen in other ghost films, the end result was never predictable. The film succeeds because the tension is genuinely scary between the moments of higher music and the eventual climax of each scene where the character's are in distress.
The cast is perfect, particularly impressive is Patrick Wilson as Ed Warren, and Joey King as Christine Perron. Because of the way the film has been shot and edited, it could have easily fallen on its own feet, but the terror comes through in each character in their own and individual moments in the film. Even the house the film is predominantly set in feels like a character itself, rather than just a backdrop.
Like so many ghost films, It's in the last third that the film falls a little wayward. because so much of the subtlety suddenly becomes rushed and chaotic, the sound effects become too loud, the cliches become unimaginative and forced. Think thunderstorms outside a secluded house with one person alone, someone possessed, someone being dragged and thrown along walls and floors. Those moments of tension are now replaced with predictable and laughable set pieces. Audiences certainly laughed in the auditorium I was in.
The film ends with the prospect of a sequel, which has now officially been confirmed due to the deserved success of this one. Let's just hope it matches the quality of the first.
Verdict-3.5/5
Tuesday, 6 August 2013
There's a reason why Dan Brown sells so many books...
Reading and writing should be for everybody and anybody, we thankfully don't live in times when it was only academics and journalists who were the only ones who did so. But this still has not stopped a sense of superiority of literature critics and English professors who still pride themselves on the old classics, most well educated people hate culture unless it is high culture, and considered 'Art'. Two weeks ago Clive James wrote a scathing attack on Dan Brown's work in the i Newspaper, 'calling it pretentious' among other other things. The column was mot without some merit, and at times quite funny. But I sensed a feeling of envy and intellectual arrogance in his piece.
What intellectual snobs and academics forget, is that most fiction books are now written for a variety of different people, including those that write them. Now of course certain books have more literaturey merit than others, the same way music has more artistic merit than others. The difference with writing a book compared with music is that for the most part a book is an individual piece of work, it's more personal, compared with popular culture music, of which I mostly detest, and of which I am completely snobby about. Of course old classics such as The Colour purple and Lord of the flies should be studied in schools rather than something like Twilight.
But like the Twilight series, Dan Brown's books have a large audience because they are both accessible, readable, and have story's which are engaging. In Dan Brown's case, the books are focused on a central topic, his chapters are short and tightly fitted together, it's easy to see why they have been turned into films. The language itself, the prose, the style is by no means perfect at all, and some of the imagery used to describe situations can be laughable, particularly to those who are hardened readers, and the artsy fartsy literature academics.
But where Dan Brown succeeds, and where all authors have to succeed in, and if they want there books to be read all the way through, is that they have to ultimately be interesting. The narrative and characters have to keep the reader involved, and in the (story driven) genre Dan Brown writes in, the plot changes have to rewards you with the time that you have spent reading.
The great thing about reading is that it invokes emotions while at the same time requires you to use your own imagination. And for all of a book's substance, it has to be entertaining, whether that's with witty dialogue like Oscar Wilde, imaginative worlds and great characters like J.K Rowling, or Dan brown's narrative led mystery/thriller novels.
What intellectual snobs and academics forget, is that most fiction books are now written for a variety of different people, including those that write them. Now of course certain books have more literaturey merit than others, the same way music has more artistic merit than others. The difference with writing a book compared with music is that for the most part a book is an individual piece of work, it's more personal, compared with popular culture music, of which I mostly detest, and of which I am completely snobby about. Of course old classics such as The Colour purple and Lord of the flies should be studied in schools rather than something like Twilight.
But like the Twilight series, Dan Brown's books have a large audience because they are both accessible, readable, and have story's which are engaging. In Dan Brown's case, the books are focused on a central topic, his chapters are short and tightly fitted together, it's easy to see why they have been turned into films. The language itself, the prose, the style is by no means perfect at all, and some of the imagery used to describe situations can be laughable, particularly to those who are hardened readers, and the artsy fartsy literature academics.
But where Dan Brown succeeds, and where all authors have to succeed in, and if they want there books to be read all the way through, is that they have to ultimately be interesting. The narrative and characters have to keep the reader involved, and in the (story driven) genre Dan Brown writes in, the plot changes have to rewards you with the time that you have spent reading.
The great thing about reading is that it invokes emotions while at the same time requires you to use your own imagination. And for all of a book's substance, it has to be entertaining, whether that's with witty dialogue like Oscar Wilde, imaginative worlds and great characters like J.K Rowling, or Dan brown's narrative led mystery/thriller novels.
Friday, 19 July 2013
True Romance in New York
Are you looking to go away on a short romantic break with that special person, look no further than the Big Apple.Without doubt New York is the most iconic city in the world, but it also provides the greatest romance stories in the world. Despite most romantic comedy films being set in the Big Apple very few associate it in the same way as Paris or even London.
From the moment you step onto the streets of this city it is easy to feel intimidated but there is no need to be, from the entire buzz and entertainment of Times Square to the soothing and relaxing Central Park, there is something for everyone.
A good way to start is at Central Park, at over eight hundred acres in size it provides the perfect sanctuary from the rest of Manhattan. From here you can walk arm in arm through the peaceful observatory garden, take some great photos at Strawberry Fields, take a rowing boat under Bow Bridge at the Ramble and Lake, or for $35 you can travel in a romantic horse drawn carriage from one end of this lush part of the city to the other.
There is so much more you can do, for the experience it is worth going to the top of the Empire State building, but for the best panoramic view of the city, go to the top of the Rockefeller centre. From here you get to see every inch of the city's skyline for all its glory, although it's tempting to go at night it is best to go during the day so you can see Central Park and the Hudson River.
Away from all of the sight seeing there is plenty of shopping to do, lets face it there is no point in going to New York if you are not going to do a bit of shopping. In Midtown not too far from Times Square you have Macy's, the largest shop in the world, you can pick from every designer brand imaginable, the choice is yours.
But it's at night when New York really comes to life, if you choose to pick a hotel near Times Square it will give you easy access to all of the Broadway shows, there is a wide variety to choose from, but it's
advisable to buy tickets in advance to avoid price hikes and long queues.
If it's not Broadway you are after why not try going out for a romantic dinner, The River cafe is the perfect place. Located at the foot of the Brooklyn Bridge, it is perfect to watch the lights of Manhattan at dusk before you head off back to your hotel. Remembering that a whole different story begins the next day in the city that never sleeps
* This is a slightly updated version of travel feature I did in my first year of University. I have been to New York 3 times, the photo in this blog is one I had taken on a boat tour around the Hudson River
Monday, 15 July 2013
Sonic the Hedgehog 2: A retro review (updated review from my portfolio)
When gamer's were first introduced to Sonic the Hedgehog way back in 1991 they were mesmerised by the game's sheer speed, which had never really been seen before. Gone were the slow movements of a character plodding along the screen waiting for the next pitfall to jump or the next baddie that stood in your way. In Sonic, to progress through the game you had to run up hills, broke through walls, and bounce off baddies in mid air.But the 1992 sequel does everything the original did but better, from the moment you hear the word 'SEGA!" sound out from the voice-over as the cartridge is powered up, you immediately sense that you're playing a very special game. Sonic 2 plays off from where the first one started, Dr Robotnik once again returns as the villain, at the end of each level you get the pleasure of defeating him in a boss fight.
If you thought the first game was fast the sequel is even faster, although the level's are generally longer in length they tend to be linear until the last few levels of the game where it diverts from a simple left to right scrolling platformer to a more challenging top down one. The level's are also far more vibrant and colourful compared with the first game, the designers have done an excellent job of making the backgrounds as imaginative as possible, my personal favourite being the Emerald Hill Zone.
As with the first game the funky and iconic tunes return, each level has its own soundtrack and they accommodate one another perfectly, to play the game without the music is unthinkable. The only downside to Sonic 2 is the difficulty, although challenging in the latter third of the game you will not find it long before you master each level with ease on further play throughs. Which albeit there is plenty of, no matter how many times you might complete the game you will always come back for more.
Sonic 2 on reflection was without doubt the pinnacle of the blue hedgehog's heyday, he was still fresh and dynamic, there was quite simply nothing else like it on the market at the time, it sprang up countless clones but it was never and still never been beaten for simple video gaming joy. This truly was the gem in one of the most popular video game franchises we have ever had the joy to play.
Wednesday, 3 July 2013
Top 5 underrated/guilty pleasure films
I don't usually write lists, but on this occasion I thought it was appropriate. There are always films which are universally seen as terrible, Pluto Nash comes to mind. But there are also those bad films which if you turn off half your brain, and look beyond the surface are actually not as bad as you'd think. There are of course film's which were underrated on release but when you look back on them, they deserved more praise than they got.
1. Super Mario Brothers

Ask any fan of the most renown videogame franchise what they thought of this film and the chances are they will scowl at you, they completely disown it. It's true that it has very little in common with the game, Mario and Luigi apparently live in Brooklyn, and Bob Hoskins in dungarees just doesn't work. However the film is very entertaining, the goombas are a work of genius, and those jet shoes (is that what they're called?) are simply amazing. It's the perfect film to watch at Christmas or on a rainy Sunday afternoon.
2. Final Fantasy- the spirits within
Groundbreaking for its time, it got a mixed reception at the time and spectacularly failed at the box office. The animation is a bit dated now, but the heart of the film is still very sound, and the story is actually very good and at times even quite emotional, the villain is not two dimensional, and at times even sympathetic. But again like the first film in my list it wasn't faithful to its source material, which is why fans of the games disown it. Which is a shame because in my opinion it's still the best videogame movie adaptation in my opinion.
3. Lost in Space
Watch this and try not to think that it's Joey Tribiani and not Matt LeBlanc on screen, it's impossible. But the film is very entertaining, Gary Oldman again plays the campy villain perfectly, the special effects understandably vary in quality, the opening scene still holds up very well indeed. Some of the dialogue is atrocious, 'DESTROY, DESTROY, DESTROY', but it only makes the film even better. It's a shame because the film leaves with a cliffhanger, and because of the film's under performance the planned sequels never happened, and we will never know what happened next. Shame.
4. You've got mail
Unlike some of the others on the list, this film wasn't universally hated on release, it has just kind of been forgotten. But You've got mail is a great New
York romcom, not only is it an original plot it is also a rare film that actually makes you feel better about the world, it provides perfect comfort watching. Tom Hanks and Meg Ryan are perfect in both roles, on a rainy day put this film and try to be depressed, impossible.
5. Small Soldiers
Tommy lee Jones was born to voice Major Chip Hazard of the commando elite, the great thing about this film is that it's fun and doesn't take itself seriously
at all. If this film was made now it would most probably be done in CGI, which is why it would never work or be made in the current climate of the film industry. Added in with the great action scenes is
plenty of tongue in cheek humour. Small Soldiers was sadly crowded out by the incumbent of CGI kids films.
1. Super Mario Brothers

Ask any fan of the most renown videogame franchise what they thought of this film and the chances are they will scowl at you, they completely disown it. It's true that it has very little in common with the game, Mario and Luigi apparently live in Brooklyn, and Bob Hoskins in dungarees just doesn't work. However the film is very entertaining, the goombas are a work of genius, and those jet shoes (is that what they're called?) are simply amazing. It's the perfect film to watch at Christmas or on a rainy Sunday afternoon.
2. Final Fantasy- the spirits within
Groundbreaking for its time, it got a mixed reception at the time and spectacularly failed at the box office. The animation is a bit dated now, but the heart of the film is still very sound, and the story is actually very good and at times even quite emotional, the villain is not two dimensional, and at times even sympathetic. But again like the first film in my list it wasn't faithful to its source material, which is why fans of the games disown it. Which is a shame because in my opinion it's still the best videogame movie adaptation in my opinion.
3. Lost in Space
Watch this and try not to think that it's Joey Tribiani and not Matt LeBlanc on screen, it's impossible. But the film is very entertaining, Gary Oldman again plays the campy villain perfectly, the special effects understandably vary in quality, the opening scene still holds up very well indeed. Some of the dialogue is atrocious, 'DESTROY, DESTROY, DESTROY', but it only makes the film even better. It's a shame because the film leaves with a cliffhanger, and because of the film's under performance the planned sequels never happened, and we will never know what happened next. Shame.
4. You've got mail
Unlike some of the others on the list, this film wasn't universally hated on release, it has just kind of been forgotten. But You've got mail is a great New York romcom, not only is it an original plot it is also a rare film that actually makes you feel better about the world, it provides perfect comfort watching. Tom Hanks and Meg Ryan are perfect in both roles, on a rainy day put this film and try to be depressed, impossible.
5. Small Soldiers
Tommy lee Jones was born to voice Major Chip Hazard of the commando elite, the great thing about this film is that it's fun and doesn't take itself seriously
at all. If this film was made now it would most probably be done in CGI, which is why it would never work or be made in the current climate of the film industry. Added in with the great action scenes is
plenty of tongue in cheek humour. Small Soldiers was sadly crowded out by the incumbent of CGI kids films.
Subscribe to:
Posts (Atom)
Resident Evil Requiem review (PlayStation 5 version)
Resident Evil Requiem is the ninth mainline entry in the series, and for me it had a lot to live up to as the successor to Resident Evil Vi...
-
Monster Hunter World is the first in the series that I have played, and it was only the extremely positive reviews of the game that nu...
-
In all my years as a video gamer there is one series that has a special place for me, and that is the Sonic the Hedgehog games that were rel...
-
Director: Bill Condon Running time: 129 minutes Beauty and the Beast is a remake of the 1991 Disney classic, which is still the studi...



