Hi I'm Kane Gord, Journalist graduate who writes about stuff, usually entertainment stuff, some random stuff as well
Monday, 31 July 2017
3D platformers are dead and that's not a bad thing
There was a time in the 90s when platform games were the marquee titles, specifically those that were made with a mascot in mind. There was always Mario, but it really started after the birth of Sonic the Hedgehog. In time and with the advent of 3D gaming, Mario 64 really changed the landscape and gave us the beginnings of the collect-a-thon.
Looking back I was always more of a 2D platformer, there were exceptions though. I loved Mario 64 and the early Spyro games, Banjo Kazooie I played but never completed. Sonic Adventure and Jak and Daxter also bring back fond memories, and for a bit of a difference there was Conker's Bad Fur Day, which was released in the dying days of the N64.
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About two years ago I got a chance to revisit some of these old games when Rare Replay was released for the Xbox One. I was a huge Rareware fanboy in its glory days of the N64, so the opportunity to go back to them was a no brainer, especially with the cheap launch price.
To my disappointment I was surprised at how badly dated most of the games were, I had more fun with Battletoads than any of the N64 classics. In fact the only 64 game I liked was Perfect Dark, and that was a first person shooter. The most striking thing about playing the old platform games (Banjo Kazooie titles as well as Conker) was how completely uneven the level design was, and the general shallowness of the experience
These issues can be blamed on the technical limitations of the time, which is why 3D platformers are never likely to make much of a comeback, and why I was massively disappointed with the recent Yooka Laylee, and slightly underwhelmed by the remastered versions of the original Crash Bandicoot trilogy only just released for the PS4.
Yooka Laylee suffers the many faults of the old collect-a-thons from the 90s. With extreme padding, tedious gameplay tropes, frustrating boss battles, nauseating camera work combined with unresponsive controls. It was a game that I played for no more than four or five hours before giving up and never returning.
Crash: N.Sane trilogy is not a traditional platformer like some of the others on this blog, but much like Yooka Laylee it is a throwback to the past. Overall it's a fun game that oozes visual charm and I enjoyed a lot of it, but by god is it a bloody frustrating experience. The enemy detection is poor, the jumping mechanic often doesn't feel suited to the level design, and without sounding pretentious, it too is a shallow experience. This is stating the obvious of course, because the Crash Bandicoot titles are just cartoony, get from point A to B games, and there really is nothing wrong with that.
It's just something that I have personally outgrown I suppose.
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From recent memory the only platform game I've liked was the Ratchet and Clank remaster on the PS4. But even that is more of a third person shooter masked as a platform game, there is elements of collecting stuff but it's a bypass of the game rather than an essential element of it.
Which is how platforming is best used in a game, for example, the 2013 Tomb Raider reboot has some of the best platforming that I have ever come across, and that isn't even a platform game. It just has many segments of platforming between the vast exploring and shooting.
3D platformers were good for their time, they were a great a toolbox that showcased the capabilities of where gaming could go. But with the expanse of technology and the power of new consoles, games became more creative and mature, leaving the old 3D platformers dead.
And it's only now that I've realised that that's not necessarily a bad thing.
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