Wednesday, 15 August 2018

Reflecting back on Mad Max (the video game)

Cover art featuring protagonist Max Rockatansky and his Magnum Opus

Back in April of this year, Mad Max was one of the games that was free with the PS Plus subscription. It was a title I'd always taken a look at but never went over the line to purchase, it wasn't the price because you can get it for under £10 in most places. I think it was the repetitive nature of its open world, a genre that I had briefly grown tired of at the time.

I like open world games as much as the next person, I certainly like them more than I would have if you asked me five years ago. But I'd become a bit bored of them, it was one of the reasons why I never warmed to Horizon Zero Dawn, and why I never completed Assassin's Creed Origins. But with the game still in my library at the beginning of June, and with nothing else to play, I finally jumped in, and boy am I glad I did.

I finished the game over a two week period, and I have been meaning to write this blog since, but I've been busy with other things in my life. But on reflection, the game is still fresh in my mind.

Mad Max is not too dissimilar to what you might expect in an Ubisoft game. There is a big map which is divided up into different sections, in these sections there are a truckload of collectables to chase, enemy bases to ransack and beat through, with the customary mini games included, such as racing.

In terms of its presentation, the open world in Mad Max is a bit of a deviation from the norm. This world is no urban sprawl full of skyscrapers and wonderful beaches, this is a post apocalyptic landscape that has been devastated by the remnants of nuclear bombs. The map is big and rather sparse of anything to really explore, what could be the game's weakness is actually its strength. This world is full of sandstorms, damaged terrain and abandoned signs of life that existed in a world that was long gone. One of the collectables you pick up are old photographs of places and people, these are littered around the map, and create a sense of depth to what is an otherwise threadbare plot.

To get across this barren world, you have a car that is essential to the game, you have to upgrade it to progress further in the story, and upgrading your car is by all accounts the focus of the game. At face value it isn't anything we haven't seen before, but the vehicle controls are probably the best I have ever played, nothing has quite come close to the thrill of blasting my way across the landscape in this game, or breaching an enemy camp while using a rocket launcher or a harpoon that is attached to your car. It really is bags of fun.

The combat is the other aspect to the game that I found myself completely immersed in. Although you get a shotgun, ammo is rare to come across, and the gunplay is secondary to the hand to hand fighting for the most part. The combat is based on the Arkham games, which I'm not a big fan of. But unlike the Batman games where the combat system is created to make the player feel powerful and the combos look cinematic, in Mad Max, while the combat has been designed to feel cinematic, it's nowhere near as floaty and derivative.

And unlike the Arkham games, the combat can be difficult to master, counter punching and blocking play a pivotal role. The enemies will generally try and surround you, and then attack in numbers. The camera has a tendency to not keep pace with the action, so you'll have plenty of moments where an enemy will suddenly appear from nowhere and get a cheap shot on you, It's only a minor negative nevertheless. Your combat skills can be upgraded just as your vehicle can be, this will involve the usual video game tropes of improving your hit power and health bar, but they do genuinely mix up the action for the better.

While you will be in the same fights with the same enemy types over and over, the combat was absolutely delightful.

The game does have its problems, as I stated earlier, the gameplay loop can be very tedious, the mechanics are pretty solid, but there's no doubt that some people might get bored or rather disengaged with the whole experience. It doesn't help that the story is threadbare, until the last stages of the game, the narrative is pretty much non-existent. Although I wish there could have been a better plot to drive the game, it didn't stop my overall enjoyment, the world was extremely immersive, and so much of the subtle details like the collectable photos nearly made up for it.

All of these are just little problems that I had with the game, but my biggest problem was the controls and the invisible walls. Controlling Max can at certain points feel like a real slog. I understand what the developers were going for with the realistic feel to the game, especially when you consider the kind of setting you're exploring. But I just wish that Max was just that little bit more agile, just so it didn't feel like I was getting a delayed response from my controller. 

In conclusion, Mad Max ended up being somewhat of a hidden gem for me, I generally think it's a little underrated. A game that was probably released at the wrong time, and one that didn't quite change up the formula for a lot of critics. If I were to score it, I'd give it a respectable 7/10, it's good game that really lacks a narrative foundation that could have lifted it higher.

If you missed the PS plus free copy, you can get a second hand one for real cheap. So I'd recommend giving it a try, especially if you're into your open world, Ubisoft type games. 

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