(PS4 version, played on standard difficulty)
It’s hard to believe that the original Resident Evil 2 came out twenty one years ago, but it’s initial release was not my first experience with the game. A demo came with Resident Evil: Directors cut, the first title in the series that I played, the demo ended on a cliffhanger, which made me even more desperate to play the full game on release. Unfortunately I never had a PlayStation of my own, so I had to wait until it was released on the Nintendo 64 two years later to get my own copy.
This is not much of a remake, in truth it is far more of a re-imagining, everything from the locations to the supporting characters have been entirely revamped. It succeeds in making the familiar feel unfamiliar. Like the original, the story focuses on two strangers who end up in zombie ravaged, Raccoon city. First we have Claire Redfield (brother of Chris from the original Resident Evil game), and Leon Kennedy, a rookie cop on the first day of his new job. After their initial introduction to each other they’re separated for the majority of the game.
The fixed camera angles have been replaced with an over the shoulder third person view, allowing the game’s foreboding atmosphere to really grab and not let you go. And believe me, this game is tense as well as scary, the locations are by and large devoid of light outside of the torch you carry. Like its predecessors in the series, the settings are characters within themselves. The city is a burning chaos, and the police station is like a prison with no escape, suffocating you at every moment with its darkness and monsters lurking in your surroundings.
With a limited inventory space you progress through the game by solving environmental puzzles that open up new areas of the map, which then leads you to important items such as files, keys and weapons. Item management is an integral part of the experience, and because of this there is a lot of backtracking, far more than I anticipated. Which is something I don’t usually enjoy in most games, but it works here because the game design is so great, and there’s a genuine satisfaction and reward in the moment to moment story progression. The maps you pick up will help with the backtracking, they’re an essential tool that you’ll be using from beginning to end, with items and locked doors marked down, as well as unexplored rooms which appear in red.
The puzzles aren’t particularly brain scratching, they just require a bit of observation and patience, some can be frustrating and feel like they’re there for the sake of it. But there’s always a great sense of engagement and reward when you’ve figured one out. There was only one puzzle that had me stumped for a while, and it was one of the few that required me to write down notes to help find the solution.
There is of course other obstacles that you will have to confront, and those are the monsters that make this a true survivor horror game. The most frequent of these are the zombies that have been in the series from the beginning. These zombies are not the type that sprint at you, these are the slow, lumbering kind. But don’t let that fool you, if you’re not careful they can be a nightmare. The best strategy is to avoid them as much as possible, save your ammo unless it’s absolutely necessary, but that’s easier said than done because they tend to be located in confined spaces and roam around in numbers. They can lunge at you with both arms if you’re too close, and they stagger forward making it bit tricky to aim for their weak spots. And even if you shoot them in the head, some can take between four to seven hits to kill off completely. Unless you get a lucky, perfect critical hit that blows their brains off.
Zombies aren’t the only thing you have to worry about, there is an assortment of grotesque but wonderfully designed enemies. From the mutated lickers to the zombie dogs, these enemies might not show up as frequently but they are far harder to kill, and unlike the zombies they are extremely difficult to avoid. Thankfully there’s a good range of weapons that you can attain, these vary from one character to the other. Both start with a basic handgun, but in regards to heavy weapons, Leon gets a shotgun and a magnum, while claire gets a grenade launcher and a submachine gun. Which brings me to another change from the original, is that you can now aim as you move, but this isn’t always an advantage because the onscreen reticle gets bigger as you move, so your aim isn’t as steady, thus making it easier to miss your target. It can cause plenty of irritation and wasted bullets, but it adds an extra layer of challenge that I came to appreciate the more I played.
Which brings me to Mr X, a tall and formidable enemy that will stalk you until you manage to escape from his clutches, but even then you’ll hear the piercing sounds of his heavy footsteps as he looks for you. I can’t think of another game where a sudden rush of dread overwhelmed me as much as the first time I encountered him. For fans of the series, he plays a similar role to that of Nemesis in Resident Evil 3. This won’t be to everyone's taste, and although I think it’s one of the best aspects to the game, even I, after the initial encounter felt that it was too intrusive. But you’ll learn to overcome and appreciate the small doses of terrifying urgency that he brings to the experience. Just make sure you run away from him the second he appears, do not waste ammo trying to kill him off because you can’t.
Not everything I feel about the game is positive, the boss battles which are a staple of the series are unfortunately contrived and quite bad, they are designed and scripted in a way so that you have to get hit to succeed. There is also one other nitpick that I had, and this is more of a personal gripe. I was rather disappointed that the story was a straight up copy of the original game, outside of the additional and expanded locations, the narrative adds nothing to the lore of the series. This is one area even the Resident Evil 1 remake changed with the inclusion of the Trevor family, giving the terrifying mansion extra depth.
Resident Evil 2 is nothing short of astounding, for me it's a must buy, and for £39.99 you get a decent amount of content. Both characters have an A and B story mode, each of which bring a variety of differences to make each campaign feel a little fresh. It all culminates in a brilliantly modern survival horror game that ought to please both old and new fans alike.
9.5/10
No comments:
Post a Comment